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Xbox.com. Stadium-lit arcade storefront.

  • Media
  • Light theme
  • 11 colors
  • 2 typefaces

Xbox.com runs a high-contrast storefront language: a stark white canvas interrupted by full-bleed game artwork and product photography, with Xbox's signature deep green (#107c10) acting as a structural accent across category labels, promotional bands, and section headers. The interface is dense and catalog-driven — compact nav, tile grids, and split content blocks — but the visual weight is deliberately held back to let game artwork dominate. Typography stays utilitarian via Segoe UI at conservative weights, with a single bold display size (46px) for hero headlines. The system uses uppercase badge labels with wide tracking (0.075em) as a recurring visual punctuation mark, and lime-green (#9bf00b) promotional buttons punctuate an otherwise monochrome surface.

Screenshot of Xbox.com
Captured from xbox.com on October 11, 2026

Xbox.com design system

Xbox.com

Brand2

  • Dominant brand color — Game Pass wordmark, promotional section headers, decorative dividers, link accents. The single chromatic identity anchor in an otherwise achromatic interface

  • Deep secondary green for dark-surface accents, button hover states on dark backgrounds, Game Pass subheadings on dark imagery

Accent2

  • Green supporting accent for decorative details and low-frequency emphasis. Do not promote it to the primary CTA color

  • Yellow supporting accent for decorative details and low-frequency emphasis. Use as a supporting accent, not as a status color

Neutrals7

  • Primary text color, dark surface fills, footer background, icon strokes. The structural backbone — appears 1086 times across nav, body, button, and icon contexts

  • Alternative body text and link color for slightly higher contrast on light gray backgrounds

  • Hero and section heading text, secondary dark surfaces. Slightly softer than pure black for long-form readability

  • Muted body text, nav dropdown items, icon fills, link colors in body copy. The 215-frequency workhorse for secondary information

  • Supporting neutral for secondary UI, dividers, and muted labels. Do not promote it to the primary CTA color

  • Section dividers, alternating band backgrounds, footer top edge. Creates subtle separation without darkening the page

  • Page canvas, card surfaces, button text on dark fills, hero text on dark imagery. The default background layer

Try a pairing

Pick any two colors from the palette to check whether text stays readable on top.

Aa

Pure White on Xbox Green

5.37 : 1 contrast

Background
Text
  • Body textPasses AA 4.5
  • Large textPasses AA 3
  • StrictFails AAA 7

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